In an effort to revitalise my skills (and this blog), I’ve enrolled in One Game A Month.
As the site says, starting a game is easy, but finishing one is very hard indeed. I am proof incarnate.
Let the game programming begin!
Video of my Elevator Pitch recorded at Flash On The Beach 2011. I spent three minutes talking about physical interfaces, the benefits of buttons over touch screens, and even threw in some questionable ‘dancing’.
Thanks to Tom Platten-Higgins (tomph.com) for filming me on his iPhone :)
A couple of ExPlay’s ago I showed off this fun little breakout game I created with an Arduino, a metal tin and a few bits and pieces from Maplin. I built it using a great little library called TVOut which lets you create a 126x96 resolution PAL output.
Now I’ve made a video to celebrate it in all its 1-bit retro glory.
I’ve also got some more photo’s of the project on Flickr.
I’m both excited and terrified about the fact that I will be doing an Elevator Pitch at Flash on the Beach this year. If you’ve never been to FOTB, I genuinely recommend you get a ticket and go. It’s three solid days of inspiration and enlightenment (not just Flash, but all kinds of digital creativity).
My subject matter for the elevator pitch is buttons and other physical interfaces, and I will have just 3 minutes to present something mind blowing to over 1600 people.
Wish me luck!
Recently, I was lucky enough to get paid to experiment with the Kinect. I thought it would be worthwhile sharing my findings here.
Yes, the Cult of Monkey is live!
After 10 years of working in the digital industries, I finally have a blog to call my own. At last I have somewhere to post trivial crap that’s of no interest to anyone other than myself.
I promise to update this site at least once per year with insights into my professional work, personal projects and general insights. Twice if you’re lucky.